Tuesday, 19 July 2016

12 Apps to greatly help Ease Anxiety

Yes, there's an Mobile App software to the too. The 12 below assist with stress management, rest, and more, easing stress disorders and aiding a wholesome is resided by you, happier life.

1. Pacifica:
Keep tabs on and rate your spirits as time passes, learn muscle rest exercises and yoga breathing techniques, and established health goals for your own. You can track record your thoughts to build up positive thinking habits and identify poisonous ones through mobile app. The software Development also helps users understand personal triggers.

2. Breathe2Relax:
This software does just what it claims. Created by the Country wide Middle for Telehealth & Technology, it supports diaphragmatic respiration that decreases your body's natural "fight-or-flight" response -- a major aspect of panic, anger, and basic mood instability.

3. Headspace:
Stress, recollection loss, focus, social romantic relationships, creative blocks... this "fitness expert for your brain" application protects everything. 10-minute yoga lessons try to bolster health, performance, and associations. This iphone app is on the pricier area though -- subscriptions cost between $6.24 and $12.95 a full month.

4. Positive Activity Jackpot:
Another iphone, android app from the Country wide Middle for Telehealth & Technology. That one uses a healing method known as Pleasant Event Arranging (PES), suggesting activities predicated on the user's location and passions. You can also request friends, save favorite areas, and label activities you take part in for future guide.

5. PTSD Instructor:
Created by the Country wide Centre for PTSD, this helps veterans battling or vulnerable to experiencing Post Traumatic Stress Disorder. With educational materials and a self-assessment tool, it permits users to control stress and discover support.

6. Restoration Record:
This highly regarded Mobile application pulls on cognitive behavioral remedy and self-monitoring solutions to help deal with eating disorders. Users will keep a food diary, make diet plans, and find out coping methods. Questionnaires help observe their improvement and produce aesthetic graphs documenting their quest.

7. Be concerned Watch:
This journaling tool has a straightforward interface where users can log cases of worry, dread, and anxiety. They are able to also add the results of every situation, which provides an evaluation between actuality and expectation that helps reduce panic as time passes.

8. I COULD Be Free:
This iphone app helps with stress, phobias, sleeplessness, and low self-esteem, offering more than 50 music hypnosis periods by popular hypnotist Jacob Strachotta. The consultations help target a number of common fears.

9. Relax Melodies:
This sleeping help fights sleep problems and stress with an increase of more than 50 totally customizable tones and tunes. Your blog offers lifestyle tips to boost rest also.

10. Mindshift:
Targeted at teens and adults suffering from anxiousness, this software allows users to log thoughts and feelings. It includes exercises that encourage positive thinking also.

11. Stress Doctor:
This software takes you over a yoga breathing exercise to market calmness and may bring your heartrate down in 5 minutes. The iphone app provides instant feedback with pulse and breath monitoring and tracks long-term progress.

12. Optimism:
Supporting with depressive disorder and bipolar disorder, this software helps users monitor their moods and keep daily information of the symptoms, plus log causes or things that help them stay positive. Graphs of the data give users a visual break down of their health.

Wednesday, 13 July 2016

Mobile App Development Trends to Look Out For In 2016

The mobile app development is thriving and continuing to evolve year after year. Last year, we saw mobile app market maturing from smart phones and tablets to wearable devices and Internet of Things along with an increased focus on app analytics and mobile app marketing.

With the growing demand for mobile apps, businesses are expecting to launch their product faster than ever. The main focus of mobile apps has been shifted to shortening the development lifecycles and reduce the timeframe between ideation to launch.

Cloud Driven

With the upsurge in the usage of multiple mobile devices and wearable tech,app developers will have to focus on the ability to integrate and sync their apps on multiple devices. The cloud approach will enable developers to build their applications that can be accessed on multiple devices with same functions, features and data.

Location Based Wi-Fi Services

In the coming years, Wifi will provide a lot more services than just the internet access. The primary benefit is that most businesses have already invested in WiFi and the market continues to show the trend of cellular plans becoming costlier due to a splurge in data consumption by users with smarter phones. WiFi works seamlessly for indoor experiences where cellular connectivity can be edgy and based on the access point location, businesses can know where their customers are and that will allow them to provide specific content right on their mobile phones.


More and more consumers are adapting to m-commerce year by year. Using a mobile phone to pay or purchase instead of debit or credit cards has become more common in 2016 with Apple Pay and Google Wallet. This will allow developers to build mobile apps that can process transactions without the need of physical debit/credit cards or cash.

Wearable Tech

Thanks to VR headsets, wearable Technology was one of the hottest trends in tech and consumer electronics industries in 2016. Until now apps for wearable devices were mostly focused on fitness and health care industry. But, with the onset of 2016 wearable devices are expected to be used by enterprises to improve their productivity and efficiency.

Internet of Things (IoT)

Internet of Things is growing exponentially with more and more people connecting via multiple devices. Apps will further mature as they get integrated on multiple connected devices. It will inspire app developers to focus more on user experience on various devices.

In- App Advertising and Purchasing

Mobile Ad networks will go beyond banners and integrate and experiment with various ad formats. Mobile app advertising and in-app purchases will be a primary focus of monetization and a key to success as more and more app developers are shifting away from the paid download model.

App Analytics

There is a growing focus on big data and analytics than ever, the biggest examples being Facebook. Mobile app developers will continue to focus on adding new data collection methods in their apps to get more insights and actionable items to meet their client’s expectations and make more engaging and successful apps.

The Growth of Enterprise Apps

IoT for Enterprises (Enterprise of Things) is expected to get a major boost. Enterprise app stores are also expected to emerge this year allowing B2B application exchanges. Enterprise mobile management is also expected to grow in 2015. There will be a tremendous opportunity for app developers to work on building and managing applications for Enterprise market.

App Security

The hackers will continue to exploit security gaps in mobile applications to crack sensitive information with every passing hour of the day. Security remains a big challenge on mobile devices. Key point, mobile app security is something developers need to seriously act upon in 2016. The more the security, the better. Applify, being a leading name in app development companies is receptive to the changes in the mobile industry and is making continuous strides in the app universe with each passing day.

Tuesday, 28 June 2016

A Step-by-Step Guide To Building Your First Mobile App

How come do you want to build a mobile app? Do you want to ride the wave of other entrepreneurs, or performed you come across a problem that you feel you can resolve? The answer to this question will determine whether your iphone app will be successful or not.

Here is a guide to get you started, but take note it may well not work for everyone. This really is drawn from my experience earning a living for more than three years with entrepreneurs, helping them build and market their mobile apps. Take from it what suits your strategy best, or follow it to the hilt. The important part is to get started.

Get an idea or a problem. Even if you have an ios app idea, find out more about step two. If perhaps not, keep reading. Want to build an software but don't have an iphone app idea? What you really need are problems, and they're everywhere!

Successful business people solve problems in a manner that we could not have imagined. At the time you look around you, every product and service you use were all created to solve problems. You wanted to get from one location to another faster, you still have a car. You wanted to comes from one country to another faster, you got aeroplanes.

Related: Why Starting Little Can Lead to a much better chatbots App

So look for problems in your daily life and list each one of them. When you have an exhaustive list, then learn to think how you can resolve them and shortlist the ones that make most sense. Alternative is - hire an app development firm.

Stage 2:
 Identify the necessity. Acceptance will prove that a requirement exists for your app. You can confirm your idea by using the Google Keyword Advisor tool to look for the number of folks seeking out what you're planning to do. You could also build a website landing page that generally highlights your iphone app idea and seek user interest through an email register.

Step 3:
Lay out the flow and features. Validation of your software idea means that you might have got something that folks want to use. Now is the time to depth your product onto a document, or if you wish to go the extra mile, use a wireframing tool.

When putting your idea down on paper, bear in mind to be as in depth as possible. Include the flow showing how the user will navigate the software as well as all the features imagined. This will help to your developer to evidently understand your expectations.

Stage 4:
Remove non-core features. Through the flow and features document you prepared, start looking closely at features that you can remove. Offer the particular main value of your software idea. Do not build features in the first version that are "nice to have" and can always be added later as an update. This kind of will help keep the initial costs of development down and also help you get to promote faster.

Related: The Keys to Candy Crush's Achievement

Stage 5:
Put design first. I have heard many entrepreneurs saying they want a very basic design and wish to give attention to just developing an software. They are so wrong! Design is not simply about how precisely your software looks, but it's about how precisely an customer will experience the iphone app. Vinod Khosla of Khosla Ventures best explains it: "Design is a way of making technology useful. " So choose a creator who puts design (user experience and graphics) first.

Step 6:
Hire a designer/developer. Seek a development company that has great design talent and a good development team. While getting a developer, go online to check on their trustworthiness and the programs that they have created. If perhaps you really liked an iphone app they created from their portfolio, it’s likely, they could be the right one for your product.

Step 7:
Create programmer accounts. You must save for a developer consideration with the respective software stores in order to sell your iphone app through their program. Google's Android charges $25 a year and Apple charges $99 annually. You have the option of registering as an specific or as an organization, if you already have one formed.

Step 8:
Incorporate analytics. Analytics help you track downloads, user diamond and retention for your mobile app. Make sure you use tools such as Flurry, which can be bought for free, and Localytics, with a free and paid version.

Step 9:
Receive feedback quickly and improvise. Once your iphone app moves go on the software store, in your first established of customers' consumption and behavior will give you insight into how to improve and enhance your app. Enhancements and changes are constant, so keep an eye on consumer feedback and keep building.

Step 10:
Introduce features. You built version one with limited features and only the core offering. Now is the time to gauge and introduce the remaining features that were left out in the original version. You will know through analytics and opinions whether the features are relevant anymore.

The steps are not sacrosanct, but rather a suggestion to building your software in the most effective manner based upon my experience. When you're ready to start, you must also know that building a mobile software is the easiest part. Getting customers is where the challenge lies.

Thursday, 21 April 2016

iOS & Android Apps

The phrase "there's an iphone app for that" is not simply a joke anymore. Mobile phone programs has become common property and most companies got their own software. But the marketplace is ever before expanding and the chance of your iphone app getting lost in the congested market is high. One particular way to avoid this is heighten the consumer experience by differentiating between web design and mobile design. To help you get into mobile-thinking we will share five main things to remember when designing mobile apps.

1 . Don't Make Me personally Think - When My spouse and I Use My Portable
You cannot complete the process of producing good usability before you have read Sam Krugs' "Don't Make Myself Think". Okay, we may be exaggerating here but this true classic in web design is a vital and highly relevant to mobile designers as well. Krug's absolute goal is to make web and mobile design intuitive. This kind of means that all symbols, text content and signals are self-explanatory and will not likely associated with user second guess their functionalities. Once it comes to mobile programs he points away that it should be delightful, intuitive and memorable in order to endure on the ever broadening market. This book is packed with simple tips and tricks that every UX and UI designer should always retain in mind to strengthen the usability.

2. Mobile First, Desktop Moment
Desktop got kicked of the throne some time back again, today the mobile is the dominant digital system. This means that you ought to be pondering mobile first and computer system second when designing. The moment approaching the design stage with mobile in head you are forced all of us to strip down to essentials as Luke Wroblewski says. Prioritizing your mobile design automatically generate an improved user experience because all irrelevant content is still left out because there is no room for it. This do not indicate that you are unable to create a detailed iphone app or that everything should be extremely simple, but it creates that you give attention to the necessary.

3. Think Regarding Conferences
People use more time using other software than yours. That's a fact unless you're Indicate Zuckerberg. Therefore, this can be a good idea to stick to the conventions and specifications structured on all the great programs out there. Conventions are design best practice rules or rules that manuals the user such as having a navigation pub topping the screen on an iPhone.

There are several different conventions to consider when designing for Android and iOS. You will have to understand their distinctions to make the developers work as lean as possible. There is a lack of rules regarding Android design but Google fixed this with the launch of Materials Design. A mix of experience and guidelines to these conventions has made the process of developing for multiple platforms more efficient and smooth. Upon the downside conventions can seem to be to kill development if you use them wrong. They must be used as structural design elements that brings your articles in the centre of the design and support your iphone app circulation.

4. Onboard The Consumer
Unfortunately, individuals have a tendency to download an app, try it and then never take a glimpse at it again. This often happen when people feel frustration or cannot figure out how to use the iphone app. The onboarding stage is thus the most critical moment for deciding whether the user is interesting to the product or not, but sadly this stage is often pushed aside. A fantastic example of negative onboarding UX is Samuel Hulick's teardown of Apple Music.
Offering a fairly easy creating an account flow and/or a fast walkthrough of the software for first time users, you will contribute to a seamless start and secure the usefulness of the app. The walkthrough should only be necessary if you are working with a content heavy or tool based iphone app though. Hence if the characteristics are immediately clear to the user, the walkthroughs become an hurdle.

5. Show Gestures
You have to take into notice that using your fingers as a mouse button gives numerous choices than simply a click. In mobile design you have to think about tapping rather than pressing. This means that the good old hover-state is out of the picture, but luckily touch devices offer the user to perform gestures such as swiping and pinching which offers an abundance of new ways for interacting. Great usability embraces the two beginner and the super customer therefore actions should instinctive for both users groupings. Again sticking to the conventions helps, but sometimes your iphone app just have the perfect feature that do not follow any requirements. In those cases you will have to be creative with nudging the users with the help of simple tips or nice transitions.

One other must is to speak these actions to the developers and the consumer because they are not obvious in static wireframes. Consequently, annotating wireframes is an important step in concluding your design. Both to communicate the cost of your design to developers also to your client.

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